Sean DeWill spends his days working at his uncle’s store and living in Mesa City. Each day more boring than the next, in spite of the discovery of his ability to see visions in his water basin, and his heightened sense of sight and hearing.
The most ominous of his hidden abilities was his foreshadowing dreams. Fearing he would be treated different, Sean hides these talents from his friends. However, his boring life changed the day his uncle sent him by airship to deliver a package to a client.
He never suspected the doldrum of his world would give way until he found himself lost in a forest and falling in love with a beautiful girl.
His life couldn’t have been more different—or better. That is until the first assassin came for him. Unprepared, he would have been killed if not for SeeOna Falla, an attractive female Shallifin warrior.
Caught in the complications of this life, Sean comes to terms with the fact that if he wants to live, he needs to find out who he really is.
Sean DeWill never knew his father and mother, but after arriving in the isolated city of Carmarthen he has learned his mother was a Shallifin—an ancient race that warred with the Humans. After the war the Shallifin Mana’s used their great magic to hide their lands from the Human World, and for four hundred years they disappeared from the Humans. With Sean’s heritage comes inherited powers that if left uncontrolled could drive Sean mad.
SeeOna Falla, a beautiful female Shallifin warrior, has been assigned to watch over Sean. She found her hands full as she protected Sean from assassins.
Her assignment was given by the leader of the Shallifin, Mana Adia Falla, the most powerful of all the Shallifin Clan Manas. However, as he continues his search for the truth of his birth, Sean finds that problems in life get worse. Mana Authora, the Mana of the PexTel and bitter enemy of Adia, has vowed to use her power of the Dark Waters to send a demon to kill SeeOna—whose life is forever entwined with Sean’s.
Morgan Blackwell thought he had saved Sean DeWill, the bright hope for their secret band, when he sent Sean to safety on the infamous Captain Adair’s airship, the Air Falcon. However, fate has her way of dropping new problems onto those she favors. Arriving at the Covenant’s base, Blackwell learns the Air Falcon and Sean are missing and a raiding party is approaching. Unfortunately, this isn’t his only problem.
Sean’s uncle, a renegade Shallifin, intends to launch a plot that will start a war between the Humans and the Shallifin—a war that can only end in the annihilation of one of the races.
Blackwell must stop the renegade before he puts his plan into motion, but all he has are the Covenant’s few soldiers and Vastel, an alluring Shallifin warrior. What he needs is Adair’s missing airship and an army big enough to assault the most powerful Shallifin fortress and the home of Mana Adia, Sean’s grandmother.
Private Landen Sampson found himself in a unique situation. His first assignment in the Army was to guard a female engineer while on patrol in the Dead Zone, the No Man’s land between the civilized cities in the south and the Slave Army in the north. The Slaves were controlled by an alien creature that attached itself to their bodies.
But when Landen’s patrol is attacked by the Slaves, he becomes pinned down with his engineer seriously wounded and all the others in the patrol killed. If he is going to live and save the engineer’s life,he needs to somehow kill the ambushers and do so quickly.
ZetaNine, a captured Slave, awakens in a cell with no recollection of who she is, her past or what lies beyond the steel prison doors. Worse, she doesn’t understand the odd language of her keepers. The slave in her head is either dead or dormant. What she does realize is that she could kill her captors with her bare hands, but what good would that do? However, she does remember one thing, and that holds her one key to freedom—the kind face. She needs to somehow communicate to her captors that she needs to meet with the kind face.
ZetaNine was in love with Landen Sampson and living with his family. Her life was wonderful, no doctors or prison walls. She had been informed that the alien in her head was dead. Her life was happy, until she was gassed and kidnaped, only to awaken in a dark room, strapped inside a glass cage filled
with a painful gas. And worse, the terrible face of Jianyu Erchitu demanding she be tortured until she reveals all her knowledge of the Slaves on the other side of the Wall.
Nevertheless, after being left for dead, she miraculously escapes and finds herself alone in the bustle of Brada City, miles away from Landen and his family.
ZetaNine has a choice to make, try to contact Landen and his family, only to expose them to her danger, and risk that the Army will return her to prison, or follow her inner compulsion brought on by a newly revived alien that is now alive inside her head. The stakes are high, if she follows the prompting of the alien, she could very well enslave everyone in the south.
John Owen Wilde graduated from Brigham Young University (BYU) with a Bachelors of Art degree in the field of Communications. His studies included photography and cinematography, while also studying the various art mediums of water color, oil painting, and pottery. While living in New Zealand, John admired the Polynesian carving and has since collected several carvings and enjoys carving masks himself.
A native Utahan, John grew up in a farming community and thinks he has put up enough hay to fill Dodger Stadium. Because of his rural youth, he enjoys artwork by painters and photographers who depict rural America.
While attending Dixie Collage, John became intrigued with the motion picture industry. Finding his best option to pursue an education in cinematography, he transferred to BYU. While attending BYU he was able to participate in several university film projects. Upon graduation, John found employment in Salt Lake City with Schick Sunn Classic Pictures, where he learned the skills of post sound editing.